idealmate.cql
// Download idealmate.cql// PGN output when run on sample.pgn
/* black ideal mate Same as model mate (in puremate.cql), except each piece on the board takes part. The output is sorted by the total number of pieces in the mate. This file begins by copying modelmate.cql, then making a few small modifications */ cql(input heijden.pgn) flipcolor{mate btm KingsField= . attackedby k Checkers= A attacks k function GuardedSquares(x){ KingsField attackedby x | xray (x k KingsField)} function GuardingPieces(s) { piece fy in A s & GuardedSquares(fy)} // Every flight square guarded exactly once square all FlightSquare in KingsField & [_A] GuardingPieces(FlightSquare)==1 //Every selfblocker is either unguarded, or, if it is not double check, // (a) pinned and (b) could interfere with a checker square all SelfBlocker in KingsField & a { SelfBlockerGuards=GuardingPieces(SelfBlocker) if Checkers>1 then SelfBlockerGuards==0 else{ //single-check case SelfBlockerGuards==0 or {SelfBlockerGuards==1 pin through SelfBlocker move pseudolegal from SelfBlocker to (Checkers | between (Checkers k)) or move pseudolegal enpassant from SelfBlocker } } // end the single-check case } //end considering the SelfBlocker function Necessary(Checker){ OtherChecker=Checkers & ~Checker RefutationSquares= OtherChecker | between (OtherChecker k) NonPinnedBlackPiece= {a & ~pin} & ~k NonPinnedBlackPiece attacks RefutationSquares } if Checkers>1 then square all Checker in Checkers Necessary(Checker) /* The code above this line is identical to puremate.cql */ RefuterSquares= K | Checkers | between(Checkers k) PossibleRefuter= move from a to RefuterSquares pseudolegal WhiteParticipants= square Attacker in A Attacker in Checkers or Attacker attacks KingsField or pin through Attacker or Checkers ==1 and pin from Attacker through PossibleRefuter or Checkers==1 and xray (PossibleRefuter Attacker RefuterSquares) [RNBQ] in WhiteParticipants //every piece participates /* The code above this line is identical to modelmate.cql*/ /* Now we start on the idealmate specific stuff*/ //each white piece is a participating attacker (this could // have been accomplished with a square all as well) A==WhiteParticipants //check that all black pieces participates square all BlackPiece in a & ~(k|KingsField) { xray (a BlackPiece K) or {Checkers==1 //not a double check xray (a BlackPiece RefuterSquares)} } sort "Number Pieces in the ideal mate" [Aa] }